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11
Advanced Topics / Re: 'intel' Vs 'modesetting' drivers
« Last post by scifidude79 on January 17, 2019, 06:33:36 pm »
I'm just baffled why I get "intel" and everyone else gets "modesetting" .. I need a PC that gets "modesetting" so I can figure out how to force load "intel" instead.

Because you're awesome and you deserve a better driver. :D

(seriously, that was my planned response even before I read your second post)
12
Where did you get that 4.19 kernel ?

and do you get any output from:
Code: [Select]
grep -i dri3 /var/log/Xorg.0.log
?



This link is here for my future reference:
https://forums.gentoo.org/viewtopic-t-1063248-start-0.html
13
Okay things seem different with Skylake and above .. I'm currently reading this
https://gist.github.com/Brainiarc7/aa43570f512906e882ad6cdd835efe57

which seems to suggest you may need to pass these options to the i915 driver (for the default 4.15 kernel)
Code: [Select]
enable_dc=1 enable_fbc=1 semaphores=1 enable_guc_loading=1 enable_guc_submission=1
or
Code: [Select]
options i915 enable_dc=1 enable_fbc=1 semaphores=1 enable_guc=3
if you're using a non-default kernel >= 4.16

It also then seems to suggest the "TearFree" option MAY be workable .. but it's not very clear on this because it mentions SNA being enabled first yet doesn't mention how to do this (maybe SNA is automatic in the "modesetting" driver).

More homework is needed .. so looking into it.
14
What are you running Peppermint on? / Re: Pepermint 9 | Lenovo B51-80 - quite capable
« Last post by Slaninka on January 17, 2019, 05:41:01 pm »
Okay, so here are the results with Intel driver, the tutorial functioned.

Code: [Select]
inxi -G
Graphics:  Card-1: Intel HD Graphics 520
           Card-2: Advanced Micro Devices [AMD/ATI] Sun XT [Radeon HD 8670A/8670M/8690M / R5 M330 / M430]
           Display Server: x11 (X.Org 1.19.6 ) driver: intel
           Resolution: 1920x1080@60.05hz, 1920x1080@60.00hz
           OpenGL: renderer: Mesa DRI Intel HD Graphics 520 (Skylake GT2)
           version: 4.5 Mesa 18.0.5
But, the results are actually worse with the intel driver, there is some weird stuff going on with the graphics cards and drivers.
Code: [Select]
glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2)
    GL_VERSION:    3.0 Mesa 18.0.5
=======================================================
[build] use-vbo=false: FPS: 924 FrameTime: 1.082 ms
[build] use-vbo=true: FPS: 1040 FrameTime: 0.962 ms
[texture] texture-filter=nearest: FPS: 946 FrameTime: 1.057 ms
[texture] texture-filter=linear: FPS: 867 FrameTime: 1.153 ms
[texture] texture-filter=mipmap: FPS: 886 FrameTime: 1.129 ms
[shading] shading=gouraud: FPS: 872 FrameTime: 1.147 ms
[shading] shading=blinn-phong-inf: FPS: 850 FrameTime: 1.176 ms
[shading] shading=phong: FPS: 874 FrameTime: 1.144 ms
[shading] shading=cel: FPS: 862 FrameTime: 1.160 ms
[bump] bump-render=high-poly: FPS: 631 FrameTime: 1.585 ms
[bump] bump-render=normals: FPS: 1202 FrameTime: 0.832 ms
[bump] bump-render=height: FPS: 1305 FrameTime: 0.766 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 915 FrameTime: 1.093 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 771 FrameTime: 1.297 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1398 FrameTime: 0.715 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 474 FrameTime: 2.110 ms
[desktop] effect=shadow:windows=4: FPS: 543 FrameTime: 1.842 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 364 FrameTime: 2.747 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 308 FrameTime: 3.247 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 404 FrameTime: 2.475 ms
[ideas] speed=duration: FPS: 905 FrameTime: 1.105 ms
[jellyfish] <default>: FPS: 1023 FrameTime: 0.978 ms
[terrain] <default>: FPS: 128 FrameTime: 7.812 ms
[shadow] <default>: FPS: 573 FrameTime: 1.745 ms
[refract] <default>: FPS: 233 FrameTime: 4.292 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1097 FrameTime: 0.912 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1058 FrameTime: 0.945 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1137 FrameTime: 0.880 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 919 FrameTime: 1.088 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1183 FrameTime: 0.845 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1089 FrameTime: 0.918 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1353 FrameTime: 0.739 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 884 FrameTime: 1.131 ms
=======================================================
                                  glmark2 Score: 849
=======================================================
And the CS:GO gaming pergformance is also worst from the three options intel/modesetting/amd.

Maybe also you should try modesetting driver with a newer kernel for comparison, I'm running 4.19.15, altough I'm not sure if it underwent any major changes.
Also some tests with a real game/graphics heavy software would be better than glmark2, I am aware that CS:GO isn't the best option as it may be quite bottlenecked by the CPU.
15
Software & Applications / Re: Megasync panel icon not showing status
« Last post by PCNetSpec on January 17, 2019, 03:36:44 pm »
K ... I'll load this up and see what I can find, the other side of the weekend.
16
What are you running Peppermint on? / Re: Dell Dimension 3100
« Last post by PCNetSpec on January 17, 2019, 03:34:04 pm »
Pentium 4 .. I'm pretty sure it was their "NetBurst" architecture that kicked off global warming :))
17
Further info....

It seems this screen tearing fix is what forced the "intel" driver for me:-
https://forum.peppermintos.com/index.php/topic,2790.msg27629.html#msg27629
from the original "modesetting" driver.
See here:
https://forum.peppermintos.com/index.php/topic,7957.msg81298.html#msg81298

Anyway, if I undo that screen tearing fix, and reboot, I go back to the "modesetting" driver
Code: [Select]
mark@E6540 ~ $ inxi -Fz
System:    Host: E6540 Kernel: 4.15.0-43-generic x86_64 bits: 64 Desktop: N/A
           Distro: Peppermint Nine
Machine:   Device: laptop System: Dell product: Latitude E6540 v: 00 serial: N/A
           Mobo: Dell model: 0725FP v: A00 serial: N/A
           UEFI: Dell v: A24 date: 02/01/2018
Battery    BAT0: charge: 99.9 Wh 137.3% condition: 72.8/99.9 Wh (73%)
CPU:       Dual core Intel Core i7-4600M (-MT-MCP-) cache: 4096 KB
           clock speeds: max: 3600 MHz 1: 2428 MHz 2: 2093 MHz 3: 1880 MHz
           4: 2667 MHz
Graphics:  Card-1: Intel 4th Gen Core Processor Integrated Graphics Controller
           Card-2: Advanced Micro Devices [AMD/ATI] Mars XTX [Radeon HD 8790M]
           Display Server: x11 (X.Org 1.19.6 )
           drivers: modesetting,ati,radeon (unloaded: fbdev,vesa)
           Resolution: 1600x900@59.95hz
           OpenGL: renderer: Mesa DRI Intel Haswell Mobile version: 4.5 Mesa 18.0.5
Audio:     Card-1 Intel 8 Series/C220 Series High Def. Audio Controller
           driver: snd_hda_intel
           Card-2 Intel Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller
           driver: snd_hda_intel
           Sound: Advanced Linux Sound Architecture v: k4.15.0-43-generic
Network:   Card-1: Intel Ethernet Connection I217-LM driver: e1000e
           IF: eno1 state: down mac: <filter>
           Card-2: Intel Wireless 7260 driver: iwlwifi
           IF: wlp3s0 state: up mac: <filter>
Drives:    HDD Total Size: 740.2GB (18.5% used)
           ID-1: /dev/sda model: Samsung_SSD_860 size: 500.1GB
           ID-2: /dev/sdb model: SanDisk_SSD_PLUS size: 240.1GB
Partition: ID-1: / size: 423G used: 128G (32%) fs: ext4 dev: /dev/sda2
RAID:      No RAID devices: /proc/mdstat, md_mod kernel module present
Sensors:   System Temperatures: cpu: 45.0C mobo: N/A gpu: 39.0
           Fan Speeds (in rpm): cpu: N/A
Info:      Processes: 202 Uptime: 0 min Memory: 445.3/15946.2MB
           Client: Shell (bash) inxi: 2.3.56
After which, the "DRI_PRIME=1" option now starts to work:
Code: [Select]
mark@E6540 ~ $ inxi -G
Graphics:  Card-1: Intel 4th Gen Core Processor Integrated Graphics Controller
           Card-2: Advanced Micro Devices [AMD/ATI] Mars XTX [Radeon HD 8790M]
           Display Server: x11 (X.Org 1.19.6 )
           drivers: modesetting,ati,radeon (unloaded: fbdev,vesa)
           Resolution: 1600x900@59.95hz
           OpenGL: renderer: Mesa DRI Intel Haswell Mobile version: 4.5 Mesa 18.0.5
and
Code: [Select]
mark@E6540 ~ $ DRI_PRIME=1 inxi -G
Graphics:  Card-1: Intel 4th Gen Core Processor Integrated Graphics Controller
           Card-2: Advanced Micro Devices [AMD/ATI] Mars XTX [Radeon HD 8790M]
           Display Server: x11 (X.Org 1.19.6 )
           drivers: modesetting,ati,radeon (unloaded: fbdev,vesa)
           Resolution: 1600x900@59.95hz
           OpenGL: renderer: AMD OLAND (DRM 2.50.0 / 4.15.0-43-generic, LLVM 6.0.0)
           version: 4.5 Mesa 18.0.5
The problem is, both of the OpenGL renderers are still slower than with just the "intel" driver

"intel" driver
Code: [Select]
mark@E6540 ~ $ glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Haswell Mobile
    GL_VERSION:    3.0 Mesa 18.0.5
=======================================================
[build] use-vbo=false: FPS: 3329 FrameTime: 0.300 ms
[build] use-vbo=true: FPS: 3381 FrameTime: 0.296 ms
[texture] texture-filter=nearest: FPS: 2921 FrameTime: 0.342 ms
[texture] texture-filter=linear: FPS: 2923 FrameTime: 0.342 ms
[texture] texture-filter=mipmap: FPS: 3021 FrameTime: 0.331 ms
[shading] shading=gouraud: FPS: 2909 FrameTime: 0.344 ms
[shading] shading=blinn-phong-inf: FPS: 2779 FrameTime: 0.360 ms
[shading] shading=phong: FPS: 2786 FrameTime: 0.359 ms
[shading] shading=cel: FPS: 2746 FrameTime: 0.364 ms
[bump] bump-render=high-poly: FPS: 2176 FrameTime: 0.460 ms
[bump] bump-render=normals: FPS: 3287 FrameTime: 0.304 ms
[bump] bump-render=height: FPS: 3243 FrameTime: 0.308 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2141 FrameTime: 0.467 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 973 FrameTime: 1.028 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2516 FrameTime: 0.397 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 861 FrameTime: 1.161 ms
[desktop] effect=shadow:windows=4: FPS: 1341 FrameTime: 0.746 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 924 FrameTime: 1.082 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 831 FrameTime: 1.203 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 990 FrameTime: 1.010 ms
[ideas] speed=duration: FPS: 2243 FrameTime: 0.446 ms
[jellyfish] <default>: FPS: 1533 FrameTime: 0.652 ms
[terrain] <default>: FPS: 195 FrameTime: 5.128 ms
[shadow] <default>: FPS: 1127 FrameTime: 0.887 ms
[refract] <default>: FPS: 322 FrameTime: 3.106 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2938 FrameTime: 0.340 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2944 FrameTime: 0.340 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2929 FrameTime: 0.341 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2947 FrameTime: 0.339 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2976 FrameTime: 0.336 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2938 FrameTime: 0.340 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2944 FrameTime: 0.340 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2927 FrameTime: 0.342 ms
=======================================================
                                  glmark2 Score: 2273
=======================================================
"modesetting" driver
Code: [Select]
mark@E6540 ~ $ glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Haswell Mobile
    GL_VERSION:    3.0 Mesa 18.0.5
=======================================================
[build] use-vbo=false: FPS: 2714 FrameTime: 0.368 ms
[build] use-vbo=true: FPS: 2968 FrameTime: 0.337 ms
[texture] texture-filter=nearest: FPS: 2713 FrameTime: 0.369 ms
[texture] texture-filter=linear: FPS: 2713 FrameTime: 0.369 ms
[texture] texture-filter=mipmap: FPS: 2751 FrameTime: 0.364 ms
[shading] shading=gouraud: FPS: 2501 FrameTime: 0.400 ms
[shading] shading=blinn-phong-inf: FPS: 2465 FrameTime: 0.406 ms
[shading] shading=phong: FPS: 2411 FrameTime: 0.415 ms
[shading] shading=cel: FPS: 2178 FrameTime: 0.459 ms
[bump] bump-render=high-poly: FPS: 1708 FrameTime: 0.585 ms
[bump] bump-render=normals: FPS: 2554 FrameTime: 0.392 ms
[bump] bump-render=height: FPS: 2516 FrameTime: 0.397 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1761 FrameTime: 0.568 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 928 FrameTime: 1.078 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2355 FrameTime: 0.425 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 876 FrameTime: 1.142 ms
[desktop] effect=shadow:windows=4: FPS: 1360 FrameTime: 0.735 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 834 FrameTime: 1.199 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 712 FrameTime: 1.404 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 908 FrameTime: 1.101 ms
[ideas] speed=duration: FPS: 1868 FrameTime: 0.535 ms
[jellyfish] <default>: FPS: 1501 FrameTime: 0.666 ms
[terrain] <default>: FPS: 200 FrameTime: 5.000 ms
[shadow] <default>: FPS: 1055 FrameTime: 0.948 ms
[refract] <default>: FPS: 325 FrameTime: 3.077 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2383 FrameTime: 0.420 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2478 FrameTime: 0.404 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2465 FrameTime: 0.406 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2467 FrameTime: 0.405 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2496 FrameTime: 0.401 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2437 FrameTime: 0.410 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2405 FrameTime: 0.416 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2457 FrameTime: 0.407 ms
=======================================================
                                  glmark2 Score: 1953
=======================================================
"modesetting" driver with "DRI_PRIME=1" option set
Code: [Select]
mark@E6540 ~ $ DRI_PRIME=1 glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD OLAND (DRM 2.50.0 / 4.15.0-43-generic, LLVM 6.0.0)
    GL_VERSION:    3.0 Mesa 18.0.5
=======================================================
[build] use-vbo=false: FPS: 748 FrameTime: 1.337 ms
[build] use-vbo=true: FPS: 731 FrameTime: 1.368 ms
[texture] texture-filter=nearest: FPS: 660 FrameTime: 1.515 ms
[texture] texture-filter=linear: FPS: 659 FrameTime: 1.517 ms
[texture] texture-filter=mipmap: FPS: 687 FrameTime: 1.456 ms
[shading] shading=gouraud: FPS: 636 FrameTime: 1.572 ms
[shading] shading=blinn-phong-inf: FPS: 638 FrameTime: 1.567 ms
[shading] shading=phong: FPS: 636 FrameTime: 1.572 ms
[shading] shading=cel: FPS: 636 FrameTime: 1.572 ms
[bump] bump-render=high-poly: FPS: 499 FrameTime: 2.004 ms
[bump] bump-render=normals: FPS: 742 FrameTime: 1.348 ms
[bump] bump-render=height: FPS: 731 FrameTime: 1.368 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 606 FrameTime: 1.650 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 487 FrameTime: 2.053 ms
[pulsar] light=false:quads=5:texture=false: FPS: 670 FrameTime: 1.493 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 309 FrameTime: 3.236 ms
[desktop] effect=shadow:windows=4: FPS: 399 FrameTime: 2.506 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 542 FrameTime: 1.845 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 522 FrameTime: 1.916 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 547 FrameTime: 1.828 ms
[ideas] speed=duration: FPS: 699 FrameTime: 1.431 ms
[jellyfish] <default>: FPS: 463 FrameTime: 2.160 ms
[terrain] <default>: FPS: 76 FrameTime: 13.158 ms
[shadow] <default>: FPS: 460 FrameTime: 2.174 ms
[refract] <default>: FPS: 89 FrameTime: 11.236 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 742 FrameTime: 1.348 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 739 FrameTime: 1.353 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 743 FrameTime: 1.346 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 740 FrameTime: 1.351 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 740 FrameTime: 1.351 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 741 FrameTime: 1.350 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 741 FrameTime: 1.350 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 741 FrameTime: 1.350 ms
=======================================================
                                  glmark2 Score: 599
=======================================================
I'll try to run some REAL WORLD game tests when I have time .. but if glmark2 is to be believed, switching to the "intel" driver seems the best option .. it also has the added benefit of the screen tearing fix.

Can't say for sure this'll work with your skylake, but worth a shot.
18
What are you running Peppermint on? / Re: Dell Dimension 3100
« Last post by db9 on January 17, 2019, 02:55:10 pm »
Thanks for the welcomes PCNetSpec & VinDSL,

Peppermint still great 5 days in! :D

I'm amazed how well Peppermint is running on an old Dell machine which I thought I would have to scrap.
19
Advanced Topics / Re: 'intel' Vs 'modesetting' drivers
« Last post by PCNetSpec on January 17, 2019, 02:51:00 pm »
Okay ignore this topic.....

It seems that when I'd applied this fix for screen tearing on the intel chip:-
https://forum.peppermintos.com/index.php/topic,2790.msg27629.html#msg27629
it seems to have forced my machine from the "modesetting" to the "intel" driver

Before the fix:-
Code: [Select]
mark@E6540 ~ $ inxi -G
Graphics:  Card-1: Intel 4th Gen Core Processor Integrated Graphics Controller
           Card-2: Advanced Micro Devices [AMD/ATI] Mars XTX [Radeon HD 8790M]
           Display Server: x11 (X.Org 1.19.6 )
           drivers: modesetting,ati,radeon (unloaded: fbdev,vesa)
           Resolution: 1600x900@59.95hz
           OpenGL: renderer: Mesa DRI Intel Haswell Mobile version: 4.5 Mesa 18.0.5
After the fix:-
Code: [Select]
mark@E6540 ~ $ inxi -G
Graphics:  Card-1: Intel 4th Gen Core Processor Integrated Graphics Controller
           Card-2: Advanced Micro Devices [AMD/ATI] Mars XTX [Radeon HD 8790M]
           Display Server: x11 (X.Org 1.19.6 ) driver: intel
           Resolution: 1600x900@60.00hz
           OpenGL: renderer: Mesa DRI Intel Haswell Mobile version: 4.5 Mesa 18.0.5
20
Advanced Topics / 'intel' Vs 'modesetting' drivers
« Last post by PCNetSpec on January 17, 2019, 02:31:48 pm »
I'm wondering why EVERYONE else with an intel graphics chip seem to be getting the "modesetting" driver in Peppermint 9 .. yet I'm getting the "intel" driver :-\
(I've seen Intel CPU's both older [sandybridge/iveybridge] and newer [skylake] than my Gen3 haswell .. all getting "modesetting")

Don't get me wrong, I'm glad I am .. it seems that not only is it MUCH faster than "modesetting", but it's also capable of the screen tearing fix.

I'm just baffled why I get "intel" and everyone else gets "modesetting" .. I need a PC that gets "modesetting" so I can figure out how to force load "intel" instead.
Code: [Select]
mark@E6540 ~ $ inxi -Fz
System:    Host: E6540 Kernel: 4.15.0-43-generic x86_64 bits: 64 Desktop: N/A
           Distro: Peppermint Nine
Machine:   Device: laptop System: Dell product: Latitude E6540 v: 00 serial: N/A
           Mobo: Dell model: 0725FP v: A00 serial: N/A
           UEFI: Dell v: A24 date: 02/01/2018
Battery    BAT0: charge: 99.9 Wh 137.3% condition: 72.8/99.9 Wh (73%)
CPU:       Dual core Intel Core i7-4600M (-MT-MCP-) cache: 4096 KB
           clock speeds: max: 3600 MHz 1: 1095 MHz 2: 1291 MHz 3: 1294 MHz
           4: 1525 MHz
Graphics:  Card-1: Intel 4th Gen Core Processor Integrated Graphics Controller
           Card-2: Advanced Micro Devices [AMD/ATI] Mars XTX [Radeon HD 8790M]
           Display Server: x11 (X.Org 1.19.6 ) driver: intel
           Resolution: 1600x900@60.00hz
           OpenGL: renderer: Mesa DRI Intel Haswell Mobile version: 4.5 Mesa 18.0.5
Audio:     Card-1 Intel 8 Series/C220 Series High Def. Audio Controller
           driver: snd_hda_intel
           Card-2 Intel Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller
           driver: snd_hda_intel
           Sound: Advanced Linux Sound Architecture v: k4.15.0-43-generic
Network:   Card-1: Intel Ethernet Connection I217-LM driver: e1000e
           IF: eno1 state: down mac: <filter>
           Card-2: Intel Wireless 7260 driver: iwlwifi
           IF: wlp3s0 state: up mac: <filter>
Drives:    HDD Total Size: 740.2GB (18.5% used)
           ID-1: /dev/sda model: Samsung_SSD_860 size: 500.1GB
           ID-2: /dev/sdb model: SanDisk_SSD_PLUS size: 240.1GB
Partition: ID-1: / size: 423G used: 128G (32%) fs: ext4 dev: /dev/sda2
RAID:      No RAID devices: /proc/mdstat, md_mod kernel module present
Sensors:   System Temperatures: cpu: 43.0C mobo: N/A gpu: N/A
           Fan Speeds (in rpm): cpu: N/A
Info:      Processes: 225 Uptime: 3:33 Memory: 2146.7/15946.2MB
           Client: Shell (bash) inxi: 2.3.56

I thought maybe it had something to do with my system having (intel/AMD) hybrid graphics, but someone else's skylake also with hybrid graphics is still being given "modesetting" :-\
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